After a busy week I made slightly slower progress than hoped but I still made progress and now all the Murid artillery is painted and halfway through basing as you will see. The Murids had very limited artillery reserves - mostly archaic with a smattering of captured Russian pieces and I have done my best to portray this. For the Murids, artillery shot and powder reserves generally were always in short supply and so raiding were one of the ways they were able to top this up. Though there were apparently open veins of coal and lead in some of the areas they occupied which helped a little. However, they did not mine as in create deep cuts in the rock and tunnels and create deep mines as far as I am aware. I have a social weekend this weekend so not much painting but I hope to start the next batch of Murids on Sunday afternoon.
I have also managed to bring together the ideas for my rules in an almost cohesive fashion and I am now on the third draft. The first two being a lot of ideas all jumbled up. But from it, I hope, will rise a useable set in the third rough draft. They are specifically focused on colonial wargaming, drawing on the strengths as well as the weaknesses of an irregular force fighting on home soil. Remember, the Murids were able to hold the mighty Imperial Russians back for nigh on 30 years!
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